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Ground cover plants - Blender 2.8

Creating ground cover plants for help creating large scenes - level layouts etc.
Hand painted textures over low poly models so you can have hundreds on screen at the same time.
Blender tints and hue shifts each instance to increase colour variation.
This Creates a stylised look that works well in animations and videogames.
The scene has only 1 Texture and 9 plants with 2 variations of each plant.
Which really helps my old PC with its Nvidia GTX 285 push those polys!
This started as a project to help design my garden, but has become a series of models I plan on using to create concept art in the future.

Cycles Render

Cycles Render

Eevee Render

Eevee Render

Eevee realtime screenshot - Blender 2.8

Eevee realtime screenshot - Blender 2.8

Creating the shader setup in 2.8

Creating the shader setup in 2.8