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Light Skipper

A look into hard surface modelling in Blender with a few add-ons. Specifically curves to mesh, bézier utilities, and bézier mesh shaper. These are all very helpful in making curved shapes that you can boolean into or onto. A few more lessons learned, and on towards the next challenge. Maybe substance painter next?

Paint over from a simple render.

Paint over from a simple render.

Simple blockouts from curves.

Simple blockouts from curves.